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Wednesday, March 28, 2007
Episode 5: The Temple of Shadows is now live!

AREAS/MAPS
·s¼W¦a°Ï

Front Gate of Lastabad
©Ô´µ¶ð¤Ú¼w¥¿ªù
1st Floor Meeting Area
1¼Ó ¶°·|³õ
1st Floor Shock Squad Training Area
1¼Ó ¬ðÀ»¶¤°V½m³õ
1st Floor Evil Power King's Power Room
1¼Ó Å]Ã~­x¤ý¤§«Ç
1st Floor Dark Warrens (2 Floors)
1¼Ó Å]Ã~°V½m³õ
1st Floor Evil Power Summoning Room
1¼Ó Å]Ã~¥l³ê«Ç
1st Floor Off-Limits Area of Darkness
1¼Ó ¶Â·tµ²¬É
2nd Floor Dark Magic Training Area
2¼Ó ¶ÂÅ]ªk­×½m³õ
2nd Floor Dark Magic Laboratory
2¼Ó ¶ÂÅ]ªk¬ã¨s«Ç
2nd Floor Evil Spirit King's Power Room
2¼Ó ªk¥O­x¤ý¤§«Ç
2nd Floor Evil Spirit King's Library
2¼Ó ªk¥O­x¤ýªº®Ñ©Ð
2nd Floor Spirit Summoning Room
2¼Ó ·t¶ÂºëÆF¥l³ê«Ç
2nd Floor Spirit Abode
2¼Ó ·t¶ÂºëÆF´Ï®§¦a
2nd Floor Dark Spirit Laboratory
2¼Ó ·t¶ÂºëÆF¬ã¨s«Ç
2nd Floor Closed Place of Darkness (2 floors)
2¼Ó ¶Â·tµ²¬É
3rd Floor Evil Spirit Altar
3¼Ó ´cÆF¤§¥D²½¾Â
3rd Floor Devil Road Altar
3¼Ó ´cÆF²½¾Â
3rd Floor Mercenary Training Area
3¼Ó ­ßªk­x°V½m³õ
3rd Floor Arcane Army Training Area
3¼Ó ¶Ä§L°V½m³õ
3rd Floor Oum Experiment Room
3¼Ó ¼Ú©i¹êÅç«Ç
3rd Floor Arcane King's Power Room
3¼Ó ­ßªk­x¤ý¤§«Ç
3rd Floor Central Control Room
3¼Ó ¤¤¥¡±±¨î«Ç
3rd Floor Devil Road Mercenary Room
3¼Ó ´cÆF¤§¥D¶Ä§L«Ç
3rd Floor Control Area
3¼Ó ±±¨î¨«´Y
Pirate's Isle
®ü¸é®q«á¥b³¡
Kamyla's Room
¥d»e©Ôªº©Ð¶¡
Franco's Labyrinth
ºÖ®Ô§Jªº°g®c
Closed Jail of Diego
­}­ôªº¼o®ðºÊº»
Underground Jail of Jose
»¨¶Õªº¦aºÊ
Underground Training Area
¦a¤U°V½m³õ
Underground Passageway
¦a¤U³q¹D
Assassin King's Power Room
·t±þ­x¤ý¤§«Ç
Underground Control Room
¦a¤U±±¨î«Ç
Underground Punishment Area
¦a¤U³B¦D³õ
Underground Duel Area
¦a¤UÄv§Þ³õ
Underground Jail
¦a¤UºÊº»


The Lastabad is located adjacent to the Great Hole. It's a 4-story structure with a one-floor basement, though only a portion of it will be accessible in Episode 5. Each chamber has a door that leads to another room; the gatekeeper must be defeated to open the door. When the door opens, you have a limited amount of time (depending on the door) to move to the next room. If the door closes and you have yet to move to the next room, you will be teleported out and you'll have to start all over.
©Ô´µ¶ð¤Ú¼w¦ì©ó¤j¬}¥Þ(©è§Ü§ø²ø)¬O±q¦a¤U1¼Ó~¦a¤W3¼Ó¡AÁ`¦@¥Ñ4¼h¼Ó©Òºc¦¨¡A¦Ó¦a¤W1¼Ó»P¤jªÅ¬}³s±µ¦b¤@°_¡C¦U¼Ó¼h¦³³\¦h©Ð¶¡¦s¦b¡A¦Ó¨C­Ó©Ð¶¡ªº³s±µÂI¦³µÛªýê«e¶i¤U­Ó©Ð¶¡ªº¦uªù¤H¡A­n¥´­Ë¨º¨Ç¦uªù¤H©Î¦uÅ@ªùªºNPC¤~¥i¥H¶i¤J¤U¤@­Ó©Ð¶¡¡F¦Ó¨C­Ó©Ð¶¡¦³®É¶¡­­©w(¨C­Óªù¤£¤@¼Ë)¡A¦pªG¦b¨º®É¶¡¤º¨S¦³²æÂ÷©Ð¶¡¡A«h·|Àþ¶¡²¾°Ê¨ì¨ä¥Lªº¦a¤è¡A¥²¶·¦A­«·s¶i¤J¡C

Some items found may only be useable for crafting in a future expansion.
³¡¤Àª««~¬°§÷®Æ¡A¦b¥H«áªº§ó·s¥i¥Î©ó»s§@

The Sanctuary of Shadows can only be accessed through Distortion of Space, located north of the town of Ivory Tower.
It is an entrance only, meaning to get out you'll have to teleport. The Sanctuary is a 3-story structure, and you can move between the floors via quest keys. Certain quests will require friendliness towards certain parties, which will put you at conflict against other parties.

·t¼v¯«·µ¬O³q¹L¶H¤ú¶ð§ø²øªF¥_Ã䪺§á¦±ªºªÅ¶¡¥i¨ì¹F¡A¦ý¬O§á¦±ªºªÅ¶¡¥u¦³¤J¤f¡A¨S¦³¥X¤f¡C¥²¶·¨Ï¥Î¶Ç°e±²¶bÂ÷¶}¡C·t¼v¯«·µÁ`¦@¥Ñ3¼h¼Ó©Òºc¦¨¡A1¼ÓÁöµM¥i¥HµL±ø¥óªº¶i¤J¡A¦ý¬O­n¨ì¹F2~3¼Ó¡A»Ý­n²Ö¿n¤Í¦n«×©ÎÀò±oÆ_°Í¤~¥i¥H¶i¤J¡C

Pirate Island (Second Half) features more about Pirate Drake. The new area is connected to the first half via two paths. Teleporting home from this area will take you to the town of Pirate Island on the first half.
®ü¸é®qªº«á¥b³¡¬OÁôÂõۼw¹p§J»P¥Lªº®ü¸é¹Î¤§¯µ±Kªº¦a¤è¡A¦P®É¤]©M®ü¸é®qªº«e¥b³¡¬Û³s¡C¦b¦¹¦a¨Ï¥Î¶Ç°e¦^®a±²¶b·|¶Ç°e¨ì®ü¸é®q«e¥b³¡¡C

Lots of cursed rings around!
¦³«Ü¦h¨ü¶A©Gªº§Ù«ü

The Spirit of Kamila quest can be taken if you have Drake Key from the first half of the island.
­n¶i¦æ¥d»e©ÔªºÆF»î¸Õ·Ò¥²¶·¾Ö¦³¼w¹p§JÆ_°Í(®ü¸é®q«e¥b³¡¸Õ·Ò)¡C

Dark Elf forces will no longer siege Kent Castle, Windawood Castle, Heine and Giran Castle
ªÖ¯S«°¡B­·¤ì«°¡B®ü­µ«°¡B©_©¥«°ªº§ð«°®É¶¡¡A¤£¦A¥X²{©Ô´µ¶ð¤Ú¼w­x¹Î¡C

Changed monster spawns in Talking Island Dungeon 1F
Åܧó©Çª«ªº¥X²{¦b»¡¸Ü¤§®q¦aºÊ

Reduced the size of the Dark Elf counter-attack in Diad Fortress
´î¤Ö­}¨È±o§ð«°¾Ô®É¶Â·t§¯ºëªº¼Æ¶q

Reduced monster spawns in Pirate Island Dungeon
´î¤Ö®ü¸é®q¦aºÊªº©Çª«¼Æ¶q

Removed Diad Siege timer
§R°£­}¨È±o§ð«° NPC

Added more groups of creatures to Kent Castle Dungeon
ªÖ¯S«°³ù¦aºÊ©Çª«¼Æ¶q¼W¥[

Changed castellan and pledge from Kunos to Count Edric
Åܧ󫰥D ®w¿Õ´µ > Count Edric

Changed castellan and pledge for Giran Castle
Åܧó©_©¥«° «°¥D¦å·ù

Changed castellan and pledge for Heine Castle
Åܧó®ü­µ«° «°¥D¦å·ù

Changed tax rates for Giran Castle and Heine Castle
Åܧó©_©¥©M®ü­µªºµ|¦¬

Castellan changed on Diad Fortress
Åܧó­}¨È±o«°³ù«°¥D

Baras and Kunos will appear in the attack and defense of Diad Fortress, as Baranka and Laia have retreated to Lastabad
¤Ú©Ô´µ¡B®w¿Õ´µ°h¦u¨f¨È±o­n¶ë©ó§ð«°®É¶¡¥X²{¡A¤ÚÄõ¥d¡BÁ¢¨Èªð¦^©Ô´µ¶ð¤Ú¼w

Sanctuary of Evil has been rebalanced in terms of difficulty
­«·s¥­¿ÅÅ]±Ú¯«·µÃø©ö«×

Sanctuary of Evil item drops are more balanced
¥­¿Å(¼W¥[)Å]±Ú¯«·µª««~±¼¸¨

Changed monster spawns in the Elven Forest dungeon
Åܧó¯vÀs¬}¥Þªº©Çª«


Corrected a bug with the Blue Tale Laser attack which was causing it to do less damage than intended.
­×¥¿(¼W¥[)ÂŧÀ»h»iªº¹p®g§ðÀ»¤O

The Mage spell Summon Monster has some additional choices at higher levels: Lava Golem, Cyclops, Medusa, Dire Bear, Horn Cerverus, Cockatrice, Doppleganger Boss, and Cougar.
·s¼W¥l³ê³Nªº¥l³ê©Çª« °ª±[º²©¥©Ç(Lv56) ¿W²´¥¨¤H(Lv56) ±ö§ù²ï(Lv56) Å]ºµ(Lv60) ¯Pª¢Ã~(Lv60) ¨È§Q¦w(Lv60) ÅܧΩǭº»â(Lv68) ¶Â°\(Lv72)

Added new morph choices for players.
·s¼WÅܨ­¿ï³æ

Monsters created using a Pine Wand and morphs without wearing the Ring of Polymorph are now more variable.
·¬¤ìÅ]§ú©MÅܧÎÅ]§ú·s¼W¥d¥q¯S¡B³À¡BµÜªÖ¡B»h»i¤Hµ¥©Çª«

Karma system added!
·s¼W¦n¤Í«×¨t²Î

Added various Episode 5 resource files
Added various Episode 5 text files
·s¼W²Ä5³¹ÀɮפΤå¦rÀÉ

Dark Elf legions who were attacking castles on the gorund no longer appear as they retreated
¦a­±«I²¤¸ô½uªº¶Â·t§¯ºë³¡¶¤±N¥þ¼Æ°h¨¾¦Ü©Ô´µ¶ð¤Ú¼w¡A¦a­±¤£¦A¥X²{¶Â·t§¯ºë³¡¶¤¡C

It is no longer possible to move with the cursor keys
¤£¨Ï¥Î·Æ¹«²¾°Ê¡A±NµLªk²¾°Ê¨¤¦â¡C

The color of numerical values in personal shops have been adjusted
¹D¨ã¥[¦¨¼Æ¦r·|¦b­Ü®wÅã¥Ü¡B­Ó¤H°Ó©±¤¤®Ú¾Ú¥[¦¨¼Æ¦r¦³ÃC¦â°Ï§O¡C

New background music will now play in Lair of Valakas, Oren and Heine
¤õÀs¸]¡B¼Ú·ç¡B®ü­µ¦a°Ï´ËªL¦a±a·s¼W3­º­I´º­µ¼Ö¡C

Changed resistances on Elder NPC
ÅÜ§óªø¦Ñ¯Å©Çª«ªºÅ]¨¾

Changed resistances to Ghost
Åܧ󰭻Å]¨¾

Varlok Servant can now see invisible players
50¯Å¥ô°È¦a°Ï¡y¥j¥N¤HªÅ¶¡¡z¤¤¥X²{ªºNPC¡AÅܧ󬰥i¥H¤À¿ëª±®aÅܨ­¤ÎÁô¨­ª¬ºA¡C

Doppleganger boss should have reduced resistances and increased HP and MP
¡yÅܧΩǭº»â¡zªºÅ]¨¾­°§CHP&MP´£¤É¡C

Changed resistances for Beleth
Åܧó¤Ú¦C´µªºÅ]¨¾

Changed resistances for Demon
Åܧó´cÅ]ªºÅ]¨¾

Drake is now undead but cannot be turned
­¸ÀsÅܧ󬰤£¦º¨t¦ý¤£¯à¨Ï¥Î°_¦º¦^¥Í³N

Added new boss to Kent Castle dungeon.
·s¼WªÖ¯S«°³ù¦aºÊBoss

Walking and attack speeds of the Doppelganger Boss have been increased
¡yÅܧΩǭº»â¡zªº²¾°Ê³t«×¤Î§ðÀ»³t«×´£¤É¡C

High Lizardman attack power reduced
­°§C°ªµ¥»h»i¤Hªº§ðÀ»«Â¤O

Drake on Pirate Island now appears more frequently
¼W¥[¼w¹p§J¥X²{¾÷²v

Added new Knights Spells
·s¼WÃM¤hÅ]ªk

1. Level 50 skill Eduction Armor: Reduces melee, ranged and magical damage. The higher the Knight level, the greater the damage reduction. Immune to Cancellation.
50¯ÅÅ]ªk ¼W´T¨¾¿m: ¼W¥[¨¾¿m¤O¡A¨Ï¦Û¨­¨ü¨ìªº¶Ë®`´î¤Ö¡Cµ¥¯Å¶V°ª¯à´î¤Öªº¶Ë®`¶V¦h(¤£¥i¥H³QÅ]ªk¬Û®ø³N)¡C

2. Level 60 skill Ounce Attack: Chance to inflict damage to the attacking enemy's weapon. This skill can be dissolved by Cancellation.
60¯ÅÅ]ªk ¦y¨ë²¯¥Ò: Àþ¶¡±j¤Æ¨¾¿m¤O¡A¨Ï§ðÀ»¦Û¨­ªºªñ¶ZÂ÷ªZ¾¹³y¦¨·lÃa¡C¤£ºÞªZ¾¹ªº§÷½è¬°¦ó³£·|·lÃa(¥i¥H³QÅ]ªk¬Û®ø³N)¡C


Text data source: www.Lineage.com
Translate source: www.MyLineage1.com , Tw.Lineage.Gamania.com


Posted at Wednesday, March 28, 2007 by SunTatsuyo
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Wednesday, September 21, 2005
BP Rules !!

For all those who are new members. Please make sure you have fully read
those Rules and complete follow.

     > Treat each others well as a family and show your respect
     > No dirty words or curse to someone in BP Chat. If you have arguement
         with any BP member, please DO NOT discuss and shout in BP chat. Use 
         your own letters or whispers to discuss.
     > NO PKING! NO CHAOMAKE! NO MOPS STEAL! Never attack ANY CHAO
         PLAYERS unless they attack you first (Self-defend only)
     > If you are under attcked by any players by random attack. You may ask
         Online GKs' or friends' helps (Self-defend only)
     > GKs are second command in BP please respect them and ask them for 
         help if I'm not online
     > SIEGE ZONE - Which is "SELF-RESPONSIBLE" place.  If you go any siege
         which is NOT belong to us, take your own consequence. What happens in 
         siege, stay in siege.
     > FVB, OWL and DV are Dangurous Hunting Zone which is full of fights and
         PKs. If you want to hunt those place please stay away from trubles and
         take care yourself.
     > BP Hunt - Everyone is welcome to call up a BP Hunt. But please discuss
         how you share drops first. (Usually I share total amount cash from hunt
         and divide by how many members.)
     > Our Alliance BP NCLab which have the same emblem with us but in color 
         red. Please treat the well as ours BP.
     > Have a good game and Have a good life ^^

Love you all

Sunny


Posted at Wednesday, September 21, 2005 by SunTatsuyo
Comments (2)  

Tuesday, September 20, 2005
Guardian Knight

Guardian Knights (GKs) are core members of BP. They are my eyes and hands. Help me on the BP management, decision making, advice, and provide ideas. If need, they are also secondary commander who can give orders while I'm not online. Here's GKs job below:

    -Take care of members, help them on trubles (Base on protect if members 
       got PKed)
     -Take members' questions and report to me
     -Report BP condition to me
     -Offer ideas on BP Rules and/or members improvement
     -To supervise BP and members
     -Attend meeting/discussion

And if you are interesting to become a GK, Here is GK admission requirement:

    -Always be online (Atleast 2 hours per day)
     -Feel enthusiastic on helping people
     -Only main character allow to be a GK
     -Character level requirement (At least 40+, I will discuss with you on this)
     -Have good behavior in game, treat members well
     -Always follow the Rules

If you are meet those requirement above and interesting to be a GK. Tell me or write a note to me. I will discuss your request with other GKs. Because there's limited room for GKs (About 10 rooms).

Here is Rules for GKs. Once you became GK you have to follow those Rules also current GKs. Please note, it's passible to lose your rank or ban out of BP if you disobey those rules.

    -Never pull out your GK rank to force members or anyone to do anything
     -No PKing, Chao make, Mop stealing, or any other bad behavior movement
     -Don't lie, to me or to anyone
     -nbsp;Whatever reason don't go chotic (If been chao made, should report
       me how things happend)
     -GKs should be a unify spirit, argument is not allow between each GKs

However all other members should respect our GKs. But please report to me if any of them have not done their job well or not suitable. Let's all stay in harmonious.

Love you all

Sunny

Posted at Tuesday, September 20, 2005 by SunTatsuyo
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Saturday, August 20, 2005
NCLab - TOI 81F Tour !!

After last TOI 80F Tour, We dicide to have a more fun more exciting tour to TOI 81F !!
At first, We were gethering members. (1 BK 3 DK 3 49+ DE+Mage+Elf+Knigh+Royal)
And preparing TOI 81F Scrolls. (800k each scroll ... So expensive ~_~")
We know this will be a extremely Quest ... Not only testing Team-Work, Hunting Skills but also training our Staying Power, and BOSS-Hunting Ability.
So ... are you ready ? Let's ROLL !!

 

Lesser Seer(Lvl 54), Insolent Zenith Queen(Lvl 53), and Marquise Vampire(Lvl 56)
Yes ... monsters over here is all Level 52+, Is not easy to fight them down.
Although we have 7 people. But it's still pretty tough.
(For Lesser Seer just like 4 FI Drake attacking together. And its Magic attack is Full-Screen, You get hurts before you see it !! Omg ... @@")



Insolent Zenith Queen use Poison Fog and over 3-cell attacking distance. You will get poisoned before you go to her !! Hers physical attack is soso, but still need Mage's Healing. (70 ~ 120HP per hit with -65 AC > <) Yeah ... she is the weakest monster
in 81F ... @@"

          << You will need this 2 Spells. MR is very important than AC at TOI 81F.
                                                Because all the monsters there use magic attack.
                                                And Immune to Harm is for monsters comes more than 2 at one time.
                                                If 3 Lesser Seer ... the screen is looks like in the HELL !!
                                                Get some MR dude !! (Yama has 108% MR at that moment, but one time
                                                there cames 2 Lesser Seer and she almost got kill ... 3 HP left QQ")

 

Marquise Vampire !! Long-Distance Spell attack ... and evil-scarey looking. Floating around the dark area ... Oww so terrible. > <" He is the smallest size monster in 81F but the highest level and very powerful Magic Attack ... Waaa ~~


After about 5 hours long hunt. we've got some cool stuff. (Many C-Dai, N-Dai, C-Zel, N-Zel, and 5 Mass Slow SB, many Relics) Totally worth about 5M. About to cover the spending on Scrolls. But ... many of us died, some members even died twice. > < Sorry about that ... Oww QQ. But I believe we got some valuable experience and skills. Most important thing is we were all had fun and enjoy the hunting. ^^

Posted at Saturday, August 20, 2005 by SunTatsuyo
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Thursday, August 18, 2005
PK Area and Chao made Warning !!

Hiya All!!

We have some troubles with Pks and Chao Makers, so I'll give you some advices about Area and how to avoid Chao made.

PK Area :

This Area are full of PKs because the low levels hunt there to gain fast xp and money, I saw some
PK teams and Random PKs "working" on this places

-Oren Waste Land [OWL] (Very High Risk, Many random PKs)

-Fire Valley Beach [FVB] (Very High Risk, 3 PK Teams and 2 Chao Maker Teams)

-Desert (High Risk, Place used to get law)

-Main Land Caves [MLC] 1F (High Risk, Random PKs)

-Talking Island (High Risk, Random PKs)

-Elven Dungeon (Medium Risk, Place used to get law)

-Orc Fort
(Very, Very High Risk at siege, People dont go chao by killing in siege zone)


Chao Made :
Chao Made usualy is by a team:

1. Pets/Summon/Tame :

If someone hits your Pet/Summon/Tame, the Pet/Summon/Tame Will atack back, but the chao maker will run or keeps healing until her/his name is not more pink, then stop runing or healing and let your pet kill her/him. Congrats! now you are Chaotic! x.x and the other members of the team will get you!!

Other version :

Hit Pet/Summon/Tame, the Chao Maker (usually a Mage or DE) only has less than 15 hps and he/she cast Invis, pet hits the Chao Maker, he/she die and you are Chaotic!

[Note: Invis DONT MEAN Pets/Summons/Tames and even Mops cant see the player on Invis, just mean they arent agresive to the player, but there is a bug with Invis, Pets/Summons/Tames CAN Hit Players!, also if you got Chao Made by this way, Wisper to a Monitor, the use of this Bug mean Account Baning!!!]

2. Duels on Normal Zone

Someone try to Duel you, When you Acept, your "enemy" Makes a bookmark on the spot, near to die, the Chao Maker tele to the same place and die, And... You are
Chaotic!

[Note: Again, a Bug ... x.x, when the Chao Maker tele to the same Place, the Fight is over, but not the target, you still have the Chao Maker as target! Win the duel but You are Chaotic!!]

3. Duels on Combat Zone

Someone want fight with you at Combat Zone, The Chao Maker stays close to the Normal Zone, when close the Die, the Chao Maker Runs to the Normal Zone, if you end the Chao Maker, you are
Chaotic!!

Hope these Infomation can help You and welsome to ask me any question on lineage.

Cya All!

Posted at Thursday, August 18, 2005 by Yas
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